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Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Passed 18 of 23 test cases with the skill, and 15 of 23 without it.
and 1 more in the full report
3 fixed15 passed either way5 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
We are reviewing browser compatibility matrices for WebGPU in 2025. Which Firefox browser version marked official support for WebGPU?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies Firefox version 131 as the browser version supporting WebGPU | Missed | Passed |
The instructions your model reads when the skill loads.
Framework selection and browser-specific principles.
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGL
| Framework | Type | Best For |
|---|---|---|
| Phaser 4 | 2D | Full game features |
| PixiJS 8 | 2D | Rendering, UI |
| Three.js | 3D | Visualizations, lightweight |
| Babylon.js 7 | 3D | Full engine, XR |
test cases passed, vs 15 / 23 without
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