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Get Started Free →majiayu000/alfworld-inventory-management
This skill tracks which objects have been collected and which remain to be found for multi-object tasks. It should be triggered when working with tasks requiring multiple instances of the same object type. The skill maintains a count of collected vs. needed objects and guides the search for remaining items.
Passed 17 of 22 test cases with the skill, and 13 of 22 without it.
and 2 more in the full report
5 fixed12 passed either way4 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
My mission is to put two soap bars in the sink. I found soap bar 1 on the counter. There is a cabinet right next to me that might contain soap bar 2. Should I open the cabinet to get soap bar 2 now while I'm standing right here, or walk to the sink first?
| Checked | Without skill | With skill |
|---|---|---|
| The response instructs going to the sink to place the first soap bar before searching the cabinet for the second soap bar. | Missed | Passed |
The instructions your model reads when the skill loads.
Activate this skill when:
collected = 0, needed = <quantity>Follow this search priority:
Critical Rule: After finding an object, immediately place it at the target location before searching for the next one.
Use this decision tree:
test cases passed, vs 13 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.