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Get Started Free →Build and prioritise a growth experiment backlog. Use when asked to plan growth experiments, prioritise growth ideas, set up a test backlog, or run a growth process/sprint. Produces a prioritised backlog — each experiment as a hypothesis with the metric it moves, an ICE/PXL score, the minimum test design, and a definition of done; plus the cadence to run it.
.claude/skills/mohitagw15856-growth-experiment-backlog/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | -25% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 38% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 28% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 53% | 0% |
| case-19 | ✗→✓ | ▲ Improved | 53% | 0% |
Growth is a rate of learning, not a list of ideas. This skill turns a pile of "we should try…" into a prioritised backlog of falsifiable experiments — each tied to a metric, scored for impact and effort, and shaped as the smallest test that could prove it — so the team ships learning every week, not opinions.
Ask for these only if they aren't already provided:
marketing-funnel-plan).1. Focus — the one metric and the funnel stage, with the current baseline. A backlog without a focus metric is just a wish list.
2. Backlog table — every idea as a hypothesis, scored and sortable:
| # | Hypothesis ("If we ___, then metric] will ___ because ___") | Stage | Impact | Confidence | Ease | ICE | Status | |---|---|---|---|---|---|---|---|
(Use ICE (1–10 each) or PXL for less gameable scoring. Sort by score; the top few are this cycle's tests.)
3. Test designs (top 3) — for each top experiment: the exact change, the primary metric + guardrail metrics, the variant(s), the sample size/duration to detect the expected effect, and the definition of done (ship / iterate / kill).
4. Cadence — the weekly rhythm: pick → build → run → read → decide → document the learning back into the backlog (winners and losers both teach).
Growth-process practice — ICE/PXL prioritisation, hypothesis-driven experiments, and the build–measure–learn cadence.
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-17 | pass→pass | 17,578 | 23,831 | +36% | 1 | 1 | 0% | 2,920 | 5,080 | +74% | 0 | 0 | — |
case-18 | pass→pass | 17,357 | 12,777 | -26% | 1 | 1 | 0% | 3,064 | 2,876 | -6% | 0 | 0 | — |
case-01 | fail→fail | 33,292 | 18,622 | -44% | 1 | 1 | 0% | 6,280 | 4,373 | -30% | 0 | 0 | — |
case-02 | fail→pass | 30,190 | 20,010 | -34% | 1 | 1 | 0% | 6,098 | 4,561 | -25% | 0 | 0 | — |
case-03 | fail→fail | 26,174 | 18,216 | -30% | 1 | 1 | 0% | 4,791 | 4,973 | +4% | 0 | 0 | — |
case-04 | pass→pass | 8,516 | 14,291 | +68% | 1 | 1 | 0% | 1,582 | 3,292 | +108% | 0 | 0 | — |
case-05 | pass→pass | 20,630 | 27,274 | +32% | 1 | 1 | 0% | 3,588 | 5,675 | +58% | 0 | 0 | — |
case-06 | pass→pass | 14,581 | 17,091 | +17% | 1 | 1 | 0% | 2,801 | 3,744 | +34% | 0 | 0 | — |
case-07 | fail→pass | 17,309 | 18,298 | +6% | 1 | 1 | 0% | 3,022 | 4,159 | +38% | 0 | 0 | — |
case-08 | pass→pass | 15,886 | 15,661 | -1% | 1 | 1 | 0% | 2,820 | 3,564 | +26% | 0 | 0 | — |
case-09 | pass→pass | 14,205 | 13,677 | -4% | 1 | 1 | 0% | 2,870 | 3,142 | +9% | 0 | 0 | — |
case-10 | fail→pass | 13,443 | 11,774 | -12% | 1 | 1 | 0% | 2,314 | 2,966 | +28% | 0 | 0 | — |
case-11 | fail→pass | 11,492 | 15,923 | +39% | 1 | 1 | 0% | 2,350 | 3,604 | +53% | 0 | 0 | — |
case-19 | fail→pass | 13,690 | 15,175 | +11% | 1 | 1 | 0% | 2,243 | 3,440 | +53% | 0 | 0 | — |
case-12 | pass→pass | 4,541 | 13,112 | +189% | 1 | 1 | 0% | 1,010 | 3,062 | +203% | 0 | 0 | — |
case-13 | fail→pass | 22,680 | 15,825 | -30% | 1 | 1 | 0% | 3,946 | 3,806 | -4% | 0 | 0 | — |
case-14 | fail→pass | 15,590 | 17,094 | +10% | 1 | 1 | 0% | 3,063 | 4,073 | +33% | 0 | 0 | — |
case-15 | pass→pass | 16,191 | 15,644 | -3% | 1 | 1 | 0% | 2,497 | 3,562 | +43% | 0 | 0 | — |
case-16 | pass→pass | 13,441 | 18,327 | +36% | 1 | 1 | 0% | 2,397 | 3,707 | +55% | 0 | 0 | — |
case-20 | fail→pass | 18,885 | 17,195 | -9% | 1 | 1 | 0% | 3,571 | 3,854 | +8% | 0 | 0 | — |
case-21 | fail→pass | 15,597 | 16,205 | +4% | 1 | 1 | 0% | 2,804 | 3,457 | +23% | 0 | 0 | — |
case-22 | fail→pass | 15,695 | 16,765 | +7% | 1 | 1 | 0% | 2,880 | 4,120 | +43% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +45 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.