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Look up Godot engine class APIs — methods, properties, signals, enums.
Passed 22 of 22 test cases with the skill, and 9 of 22 without it.
and 10 more in the full report
13 fixed9 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 13 test cases the skill fixed. Same model, same prompt, with and without the skill.
If a requested Godot class is not listed in the standard common class index, which secondary index file in the same directory should be read next?
| Checked | Without skill | With skill |
|---|---|---|
| The response identifies _other.md as the fallback index file. | Missed | Passed |
The instructions your model reads when the skill loads.
$ARGUMENTS
Docs are stored per Godot version under doc_api/{version}/ and doc_api_csharp/{version}/.
Determine the version to use:
project.godot exists in the working directory, extract from config/featureslatestBootstrap if docs for the target version are missing:
bash ${CLAUDE_SKILL_DIR}/tools/ensure_doc_api.sh [version]
Language selection: doc_api/{version}/ contains GDScript docs. doc_api_csharp/{version}/ contains C# docs. Default to GDScript unless the caller asks about C#.
${CLAUDE_SKILL_DIR}/doc_api/{version}/_common.md — index of ~128 common classes
${CLAUDE_SKILL_DIR}/doc_api_csharp/{version}/_common.md_other.md in the same directory${CLAUDE_SKILL_DIR}/doc_api/{version}/{ClassName}.md for full API
${CLAUDE_SKILL_DIR}/doc_api_csharp/{version}/{ClassName}.mdC# syntax reference: ${CLAUDE_SKILL_DIR}/csharp.md — C# Godot syntax, patterns, and recipes.
GDScript syntax reference: ${CLAUDE_SKILL_DIR}/gdscript.md — GDScript language spec, type system, patterns.
test cases passed, vs 9 / 22 without
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