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Guidance for using the optional Phantom Camera Godot addon in generated projects.
Passed 20 of 22 test cases with the skill, and 10 of 22 without it.
and 13 more in the full report
10 fixed10 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 10 test cases the skill fixed. Same model, same prompt, with and without the skill.
Write a GDScript initialization snippet in Godot 4 for a 3D follow camera that sets its follow target to a vehicle node, enables follow damping, and configures priority.
| Checked | Without skill | With skill |
|---|---|---|
| The snippet calls set_follow_target on the PhantomCamera3D instance. | Missed | Passed |
| The snippet calls set_follow_damping on the PhantomCamera3D instance. | Missed | Passed |
The instructions your model reads when the skill loads.
$ARGUMENTS
Phantom Camera is an optional Godot 4 addon for advanced camera behavior inspired
by Cinemachine. Prefer it when the game needs several camera rigs, smooth
transitions, framed/dead-zone following, group/path following, camera shake, or
cutscene-style camera moves. Keep using plain Camera2D / Camera3D when the
request is a simple static camera, a one-off follow script, or when the generated
project has not opted into optional addons.
Use Phantom Camera only when one of these is true:
addons/phantom_camera/plugin.cfg exists and the plugin is enabled in
project.godot.Do not silently add the addon to every scaffolded project. If the addon is not present, document the dependency and either ask for approval before installing it or implement a built-in camera fallback.
Compatibility note: before installing, check the selected Phantom Camera release
or addons/phantom_camera/plugin.cfg for its supported Godot version. If the
project is pinned below the addon's minimum, use built-in camera code instead.
For 2D, use this baseline scene shape:
World
|-- Player
|-- Camera2D
| `-- PhantomCameraHost
|-- PhantomCamera2DFollow
`-- PhantomCamera2DZone
test cases passed, vs 10 / 22 without
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