Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or NavigationRegion2D with tile-based navigation.
SkillScore77Maintained
Automatic
◆Coding pack
Last verified 8/20/2026
What it changes
Passed 17 of 22 test cases with the skill, and 13 of 22 without it.
Without skill59%
With skill77%
Checks it passed that the model alone missed
Delegates exact API lookup to the godot-api skill
References reading gotchas.md as the primary reference
States reading or loading gotchas.md as the first step
and 2 more in the full report
5 fixed12 passed either way4 still failing1 broke
Pass-rate lift
+18 pp
Tokens
-30%
Agent turns
0%
Response time
-45%
Model gemini-3.6-flashMeasured 8/20/2026v117 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 5
Prompt
During your review of my GDScript TileMapLayer code, you notice an unfamiliar method call signature on TileSetAtlasSource. Which specialized domain helper should be consulted for exact Godot API parameter signatures?
What was checked, without and with the skill
Checked
Without skill
With skill
Delegates exact API lookup to the godot-api skill
Missed
Passed
case-07 · gemini-3.6-flash · 8/20/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md26 linessingle file
TileMap Review
Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After TileMap-related code is written or modified. Look for: