Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players.
SkillScore55Maintained
Automatic
◆QA & Test Engineering pack
Last verified 8/20/2026
What it changes
Passed 12 of 22 test cases with the skill, and 5 of 22 without it.
Without skill23%
With skill55%
Checks it passed that the model alone missed
Uses G-prefixed gotcha codes
Uses G-prefixed gotcha citations
Uses G-prefixed identifier formatting
and 4 more in the full report
7 fixed5 passed either way10 still failing0 broke
Pass-rate lift
+32 pp
Tokens
-16%
Agent turns
0%
Response time
-25%
Model gemini-3.6-flashMeasured 8/20/2026v112 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 7
Prompt
I have code doing `await player.finished` inside a loop for playing rapid sound effects on an AudioStreamPlayer node. Please review this GDScript segment and list any gotcha codes.
What was checked, without and with the skill
Checked
Without skill
With skill
Uses standard G-number notation for gotcha citations
Missed
Passed
Recommends audio stream pooling or max polyphony configuration
Passed
Passed
case-04 · gemini-3.6-flash · 8/20/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md25 linessingle file
Audio Review
Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After audio-related code is written or modified. Look for:
Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D)
AudioServer bus manipulation (add_bus, remove_bus, add_bus_effect, remove_bus_effect)
preload() of .ogg or .mp3 files
finished signal connections or await .finished on audio players
Polyphony configuration or SFX pooling patterns
Review process
Read gotchas.md
Scan the implemented code against each gotcha
For each hit:
Cite the gotcha ID (e.g. G1)
Show the offending code
Provide the fix
If no hits, report clean
Optionally run checklist.md static checks for automated verification
When you need specific API details, delegate to the godot-api skill.
Reviews Godot Particles implementation for known pitfalls.
Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D,
CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled,
sub-emitters, GPUParticlesCollision, or particle amount/emission control.
Do NOT use this skill for planning or teaching — only for post-implementation review.