Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks.
SkillScore95Maintained
Automatic
◆Coding pack
Last verified 8/20/2026
What it changes
Passed 21 of 22 test cases with the skill, and 18 of 22 without it.
Without skill82%
With skill95%
Checks it passed that the model alone missed
Delegates detailed API lookup to the godot-api skill
References checklist.md for static check verification
Cites gotcha identifiers using the G prefix format like G1
3 fixed18 passed either way1 still failing0 broke
Pass-rate lift
+14 pp
Tokens
-25%
Agent turns
0%
Response time
-33%
Model gemini-3.6-flashMeasured 8/20/2026v121 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 3
Prompt
During a physics review of a Godot 4 CharacterBody2D script, I need precise signature details and enum parameter definitions for move_and_slide or floor collision flags. To which external resource should detailed API lookup be delegated?
What was checked, without and with the skill
Checked
Without skill
With skill
Delegates detailed API lookup to the godot-api skill
Missed
Passed
case-06 · gemini-3.6-flash · 8/20/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md25 linessingle file
Physics Review
Post-implementation reviewer for Godot physics code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After physics-related code is written or modified. Look for:
Physics body nodes (StaticBody2D, RigidBody2D, CharacterBody2D, Area2D)
Reviews Godot Animation implementation for known pitfalls.
Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree,
AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot,
callback_mode_process, or animation playback control (play/travel/start).
Do NOT use this skill for planning or teaching — only for post-implementation review.