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Get Started Free →Render the UI and prove it's balanced + usable: a deterministic layout audit (centroid / optical-center / pixel-oracle balance via explicit math + annotated screenshot) plus a vision-judged Nielsen usability audit by a separate fresh-eyes judge. The measurement layer taste-only design skills lack.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | -30% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -58% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -30% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -22% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -44% | 0% |
Use to catch AI-generated UI that "looks off", is misaligned or centered-mush, or fails usability — when you need to PROVE a layout is balanced and usable instead of trusting the model's eye. Compose it with any taste/token design skill before reporting design "done".
_Source: connerkward/deterministic-design-skill (MIT)._
Thesis: determinism beats AI randomness. A model can't trust its own eye on layout — so don't. Render the UI and measure it.
Two sub-skills (load as needed):
+ 8-pt spacing, and layout-audit.js computes centroid / optical-center / pixel-oracle balance and draws an annotated screenshot. Numbers, not vibes. Plus a render-then- critique vision loop.
Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge → prioritized fix list.
This improves existing design skills (including the default Anthropic one) by adding the layer they lack — it doesn't just advise on taste, it renders, measures, and judges the output. Composable with any design skill.
In central this lives as a subdir of ckw-design; it publishes separately as deterministic-design-skill (its own distribution) via publish-skill. One of the two flagship narratives — the determinism one; its sibling is human-in-the-loop (lookdev).
Other measured skills in the registry, with their headline benchmark lift.