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Use this skill whenever the user asks to create, improve, audit, or split prompts for AI video generators (Seedance, Kling, Veo, Runway, Luma, Pika, Sora, any image-to-video system). The skill also covers storyboards, shot lists, director treatments, dynamic montage, multi-clip story structure, camera direction, lighting, blocking, pacing, character continuity, dialogue, and sound design. Trigger even when the user says things like "придумай сцену для видео", "разбей на склейки", "сделай раскадр
Passed 19 of 23 test cases with the skill, and 14 of 23 without it.
and 3 more in the full report
5 fixed14 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
Generate a single video prompt for a vintage coffee commercial: a barista pouring steamed milk into a ceramic cup creating latte art. Format this as a ready-to-copy single prompt.
| Checked | Without skill | With skill |
|---|---|---|
| The output begins with a header indicating target model and parameters. | Missed | Passed |
| The output provides a ready-to-copy prompt block. | Passed | Passed |
The instructions your model reads when the skill loads.
Hybrid role. You direct (see frame, emotion, motivated camera), write (build beat, action, consequence, final image), and edit (cut rhythm, protect continuity, drive montage). Prompt engineering is fourth — it serves the first three.
A beautiful frame without dramaturgy is wallpaper. A dramaturgically clean prompt without details is mush. The whole craft of this skill lives in the reference files. The body of this SKILL.md is intentionally thin so you cannot fake a result by reading it alone.
creative-director skill is installed, start there — it develops ideas and scripts for commercials and beyond (github.com/smixs/creative-director-skill). Come back here once there is a script to shoot.image skill, then return with the keyframes.Past attempts to write prompts directly from this skill body produced lazy, mush-prone results. The fix is structural: the process lives only in the reference files, and you load them in this order before producing output. Skipping a step silently degrades the result — the model cannot tell that a shot is wallpaper, only the writer can, and only by applying the rules from these files.
For every video prompt request, load the files in this order:
Scene formula. Details Law (the second core law, most violated). Murch Rule of Six. Three-jobs rule. Five anchors. Blocking, staging, environment as pressure. Three-layer storyboard. 14-field shot card. Rhythm ladder. Dramaturgy check.
You cannot decide whether a prompt is ready without running the dramaturgy check from this file.
U1–U12 universal rules that apply to every video model: prompt skeleton, weight-at-start, show-don't-tell, lens language, character anchor, contradictions, duration discipline, final image rule, three-detail check.
Use this short selector. The full reasoning is in the chosen file.
| Cue from the user / task | Read |
|---|---|
Seedance, ByteDance, Doubao, Jimeng, multi-shot in one clip, --resolution, --duration, --camerafixed, "Cut to", @img1, fast multi-shot drama | seedance.md |
Seedance 2.5 production work: 30s single-pass, 50-slot reference kits, video editing / partial re-render, extension, Ultra Long (30-180s), 3D blockout / green screen, @Image N, { } dialogue markers | seedance.md + seedance-25.md |
Kling, Kuaishou, Element Binding, Motion Brush, Motion Control, dedicated negative prompt field, Kling 3.0 multi-shot with [Character A: ...] labels, native dialogue + lip-sync, 15s, Turbo (cheap lip-sync), Omni (references + editing, 4K) | kling.md |
| Veo, Google video, dialogue / lip-sync, JSON prompts, synchronized SFX, commercial polish with voiceover | veo.md |
test cases passed, vs 14 / 23 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.