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Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Passed 22 of 24 test cases with the skill, and 20 of 24 without it.
2 fixed20 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
We need a secondary particle layer to trigger right as the primary vector animation passes frame 15. Which event is monitored during playback?
| Checked | Without skill | With skill |
|---|---|---|
| Registers event listener for enterFrame event | Missed | Passed |
The instructions your model reads when the skill loads.
Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.
In After Effects before export:
s = transform.scale[1]; [100 + (100-s), s]// Control at runtime
lottie.setSpeed(1.5); // affect squash timing
Structure your AE composition:
// Play anticipation segment
anim.playSegments([0, 10], true);
setTimeout(() => anim.playSegments([10, 50], true), 200);
// Layer multiple Lotties
<div className="scene">
<Lottie animationData={background} style={{ opacity: 0.6 }} />
<Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>
test cases passed, vs 20 / 24 without
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