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Get Started Free →Determines when to stop iterating — coverage threshold met or marginal returns diminishing. Shared across all campaigns.
.claude/skills/yogsoth-ai-convergence-saturation-detection/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | -38% | 0% |
| case-04 | ✓→✓ | = Same ✓ | -48% | 0% |
| case-05 | ✓→✓ | = Same ✓ | -69% | 0% |
| case-06 | ✓→✓ | = Same ✓ | -31% | 0% |
| case-20 | ✓→✓ | = Same ✓ | 3% | 0% |
Determines when an iterative convergence process has reached diminishing returns and should stop.
Subagent — spawned via subagent-spawning/spawn-agent skill.
Saturation detection requires analyzing trends across multiple iterations with fresh analytical perspective. Dedicated context prevents anchoring to earlier iterations.
Must have ≥3 data points before declaring saturation. A single iteration cannot trigger a stop decision.
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Optional, no fixed order; the final leaf is always a sop.
| SOP | When to use | | --- | --- | | spawn-agent | Spawn a customized CC subagent with full MCP tool access. Used by SOPs that declare execution: subagent. |
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| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→fail | 10,542 | 15,215 | +44% | 1 | 1 | 0% | 1,775 | 2,669 | +50% | 0 | 0 | — |
case-02 | fail→fail | 11,793 | 12,141 | +3% | 1 | 1 | 0% | 1,796 | 2,192 | +22% | 0 | 0 | — |
case-03 | fail→pass | 11,510 | 5,971 | -48% | 1 | 1 | 0% | 1,745 | 1,083 | -38% | 0 | 0 | — |
case-04 | pass→pass | 12,622 | 4,682 | -63% | 1 | 1 | 0% | 1,789 | 931 | -48% | 0 | 0 | — |
case-05 | pass→pass | 11,470 | 2,458 | -79% | 1 | 1 | 0% | 1,628 | 510 | -69% | 0 | 0 | — |
case-06 | pass→pass | 12,347 | 6,445 | -48% | 1 | 1 | 0% | 1,846 | 1,280 | -31% | 0 | 0 | — |
case-07 | fail→fail | 12,045 | 14,118 | +17% | 1 | 1 | 0% | 1,917 | 2,632 | +37% | 0 | 0 | — |
case-08 | fail→fail | 10,148 | 7,831 | -23% | 1 | 1 | 0% | 1,729 | 1,607 | -7% | 0 | 0 | — |
case-09 | fail→fail | 11,984 | 9,403 | -22% | 1 | 1 | 0% | 2,070 | 2,048 | -1% | 0 | 0 | — |
case-10 | fail→fail | 13,324 | 16,740 | +26% | 1 | 1 | 0% | 2,457 | 3,083 | +25% | 0 | 0 | — |
case-11 | fail→fail | 11,498 | 8,245 | -28% | 1 | 1 | 0% | 1,818 | 1,495 | -18% | 0 | 0 | — |
case-12 | fail→fail | 11,028 | 8,686 | -21% | 1 | 1 | 0% | 1,849 | 1,675 | -9% | 0 | 0 | — |
case-13 | fail→fail | 8,237 | 8,695 | +6% | 1 | 1 | 0% | 1,317 | 1,713 | +30% | 0 | 0 | — |
case-14 | fail→fail | 6,825 | 5,344 | -22% | 1 | 1 | 0% | 1,137 | 971 | -15% | 0 | 0 | — |
case-15 | fail→fail | 9,391 | 4,097 | -56% | 1 | 1 | 0% | 1,461 | 921 | -37% | 0 | 0 | — |
case-16 | fail→fail | 8,041 | 11,356 | +41% | 1 | 1 | 0% | 1,358 | 2,221 | +64% | 0 | 0 | — |
case-17 | fail→fail | 8,878 | 11,968 | +35% | 1 | 1 | 0% | 1,469 | 2,227 | +52% | 0 | 0 | — |
case-18 | fail→fail | 8,724 | 11,379 | +30% | 1 | 1 | 0% | 1,496 | 2,219 | +48% | 0 | 0 | — |
case-19 | fail→fail | 10,880 | 11,158 | +3% | 1 | 1 | 0% | 1,865 | 2,158 | +16% | 0 | 0 | — |
case-20 | pass→pass | 16,458 | 15,628 | -5% | 1 | 1 | 0% | 2,768 | 2,838 | +3% | 0 | 0 | — |
case-21 | pass→pass | 9,710 | 5,506 | -43% | 1 | 1 | 0% | 1,806 | 1,144 | -37% | 0 | 0 | — |
case-22 | pass→pass | 4,189 | 4,352 | +4% | 1 | 1 | 0% | 832 | 1,012 | +22% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +5 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.