Install any skill in seconds. Free to start, no credit card required.
Get Started Free →zhanghandong/makepad-2.0-animation
CRITICAL:
Passed 21 of 22 test cases with the skill, and 9 of 22 without it.
and 13 more in the full report
12 fixed9 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
When defining an animation group called focus with states off and on, how is the default starting state declared at the top of the group in Makepad DSL?
| Checked | Without skill | With skill |
|---|---|---|
| Uses @ symbol prefix when declaring default states like default: @off. | Missed | Passed |
The instructions your model reads when the skill loads.
Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03
The Animator system drives instance() shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.
Refer to the local files for detailed documentation:
./references/animator-reference.md - Complete Animator API, play types, ease functions, examplesBefore answering questions, Claude MUST:
NOT all widgets support animator! Adding animator: Animator{...} to an unsupported widget is silently ignored - no error, no animation, nothing happens.
View, SolidView, RoundedView, ScrollXView, ScrollYView, ScrollXYView, Button, ButtonFlat, ButtonFlatter, CheckBox, Toggle, RadioButton, LinkLabel, TextInput
Label, H1-H4, P, TextBox, Image, Icon, Markdown, Html, Slider, DropDown, Splitter, Hr, Filler
To animate a Label: Wrap it in a View with the animator:
View{
width: Fit height: Fit
animator: Animator{
test cases passed, vs 9 / 22 without
Published skills whose descriptions closely match this one, with their headline benchmark lift.
More skills from the same source and nearby in the registry, with their headline benchmark lift.