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Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
Passed 9 of 25 test cases with the skill, and 7 of 25 without it.
3 fixed6 passed either way15 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
For the boss pit in 'Dungeon Slayer', lighting artists set dramatic low-key spotlights with heavy cast shadows across the combat floor, making it hard to discern combat spacing and enemy positions. Propose necessary adjustments for action combat environment design.
| Checked | Without skill | With skill |
|---|---|---|
| Specify adding ambient fill lighting to keep shadow area floor luminance above 20% grey. | Missed | Passed |
The instructions your model reads when the skill loads.
Readable arenas. Attack silhouettes. Breakables clear. Camera-friendly volumes.
test cases passed, vs 7 / 25 without
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