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Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
Passed 20 of 22 test cases with the skill, and 14 of 22 without it.
and 8 more in the full report
7 fixed13 passed either way1 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
In 'Dungeon Logic', floor pressure plates are shaded in deep shadows matching non-functional floor tiles to encourage thorough exploration. Review this interactive tile design.
| Checked | Without skill | With skill |
|---|---|---|
| Advise against hiding interactive pressure plates in background shadows. | Missed | Passed |
| Require interactive floor mechanisms to pop visually from surrounding floor tiles. | Missed | Passed |
The instructions your model reads when the skill loads.
Interactables pop. Hazards unique color/shape. Jump distances honest in mesh.
test cases passed, vs 14 / 22 without
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