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Get Started Free →arjun988/geometry-nodes
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
Passed 22 of 25 test cases with the skill, and 17 of 25 without it.
and 4 more in the full report
6 fixed16 passed either way2 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
What standard identifier should be assigned to a generic surface scattering node group in the reusable systems library?
| Checked | Without skill | With skill |
|---|---|---|
| Assigns the node group name GN_Scatter_Objects. | Missed | Passed |
The instructions your model reads when the skill loads.
Reusable procedural systems. Parametric assets. Performance-aware instancing.
Define Parameters → Build Node Tree → Create Node Group (GN_)
→ Test Variations → Bake/Instance Decision → Export Integration
GN_[System]_[Descriptor]GN_Scatter_Rocks_v02Mesh Surface → Distribute Points on Faces → Instance on Points
→ Randomize Rotation (Z) → Randomize Scale → Realize (optional)
Floor Count (input) → Repeat Mesh → Stack Instances
→ Window Cut Pattern → Material Variation → Output
test cases passed, vs 17 / 25 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.