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Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
Passed 15 of 22 test cases with the skill, and 11 of 22 without it.
and 3 more in the full report
5 fixed10 passed either way6 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
We are transitioning our shooter project from a first-person to a third-person camera perspective. Can you give me a breakdown of spatial design adjustments and visual clarity considerations we need to make for our environments?
| Checked | Without skill | With skill |
|---|---|---|
| The breakdown explicitly includes landmarking strategies for orientation. | Missed | Passed |
| The breakdown explicitly addresses loot readability under the new perspective. | Missed | Passed |
The instructions your model reads when the skill loads.
Sightlines. Cover. Landmarking. Loot readability. Scale for camera height (FPS vs TPS).
test cases passed, vs 11 / 22 without
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