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Get Started Free →Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas. Use before shipping manipulative loops, social systems, ads, monetization, retention mechanics, UGC, or player-generated communities.
.claude/skills/hashgraph-online-game-responsibility-review/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✗→✓ | ▲ Improved | 5% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -7% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -1% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -3% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -14% | 0% |
Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.
Supporting sources include accessibility guidance and community safety practice where relevant.
Purpose Statement: what the game should leave players with.Impact Map: beneficial, neutral, and risky effects.Pressure Review: retention, monetization, social, scarcity, and notification mechanics.Risk Controls: product changes, limits, disclosures, parental or accessibility options, moderation, and telemetry.Ship Gate: unresolved issues that should block release or require explicit owner approval.Before producing a responsibility review, read:
references/core/guide.mdworkflows/responsibility-audit.mdOther measured skills in the registry, with their headline benchmark lift.