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Get Started Free →Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 69% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 324% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 242% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 1% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 53% | 0% |
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
l:) — assets can have labels attached. Use l: before each label.t:) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.b:) — find assets which are part of an Asset bundle.a:) — find assets in a specific area. Valid values: all, assets, packages.glob:) — use globbing to match specific rules.Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.
bashunity-mcp-cli run-tool assets-find --input '{ "filter": "string_value", "searchInFolders": "string_value", "maxResults": 0 }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool assets-find --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool assets-find --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | filter | string | No | The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive. | | searchInFolders | any | No | The folders where the search will start. If null, the search will be performed in all folders. | | maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
json{ "type": "object", "properties": { "filter": { "type": "string" }, "searchInFolders": { "$ref": "#/$defs/System.String-1" }, "maxResults": { "type": "integer" } }, "$defs": { "System.String-1": { "type": "array", "items": { "type": "string" } } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)" } }, "$defs": { "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Type": { "type": "string" }, "System.Collections.Generic.List(AIGD.AssetObjectRef)": { "type": "array", "items": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." } } }, "required": [ "result" ] }
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