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Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
Passed 17 of 20 test cases with the skill, and 4 of 20 without it.
and 19 more in the full report
15 fixed5 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
Please search the Unity project for script assets that contain 'PlayerController' in their name. Produce a list of matching asset references showing their project paths and instance identifiers.
| Checked | Without skill | With skill |
|---|---|---|
| The CLI invocation uses assets-find | Missed | Passed |
| The input JSON filter string is PlayerController t:Script | Missed | Passed |
The instructions your model reads when the skill loads.
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
l:) — assets can have labels attached. Use l: before each label.t:) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.b:) — find assets which are part of an Asset bundle.a:) — find assets in a specific area. Valid values: all, assets, packages.glob:) — use globbing to match specific rules.Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.
unity-mcp-cli run-tool assets-find --input '{
"filter": "string_value",
"searchInFolders": "string_value",
"maxResults": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-find --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-find --input-file - <<'EOF' {"param": "value"} EOF
test cases passed, vs 4 / 20 without
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