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Get Started Free →Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -25% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -45% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -14% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -26% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 48% | 0% |
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
name (optional) — case-insensitive name fragment. Underscores, hyphens, spaces, and periods delimit search words so partial-word matching works.type (optional) — restrict results to assets assignable to this type (e.g. UnityEngine.Texture2D).maxResults — cap on returned list size (default 10).Results are sorted by descending match quality: exact match → substring match → all-words match → partial-words match. Within a rank, results are sorted alphabetically by filename for stable ordering.
bashunity-mcp-cli run-tool assets-find-built-in --input '{ "name": "string_value", "type": "string_value", "maxResults": 0 }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool assets-find-built-in --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | name | string | No | The name of the asset to filter by. | | type | any | No | The type of the asset to filter by. | | maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
json{ "type": "object", "properties": { "name": { "type": "string" }, "type": { "$ref": "#/$defs/System.Type" }, "maxResults": { "type": "integer" } }, "$defs": { "System.Type": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)" } }, "$defs": { "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Type": { "type": "string" }, "System.Collections.Generic.List(AIGD.AssetObjectRef)": { "type": "array", "items": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." } } }, "required": [ "result" ] }
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