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Get Started Free →Read back a previously-saved JSON snapshot from `profiler-save-data` and return its raw text.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 61% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 42% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -36% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -34% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -49% | 0% |
Reads filePath as UTF-8 text and returns the file body unchanged. Caller is responsible for parsing.
filePath (required) — path written by profiler-save-data.[Error] when filePath is empty, the file does not exist, exceeds the 10 MB size cap, or the read fails.Uses System.IO.File.ReadAllText (BCL) — no external Unity package is required. Files larger than 10 MB are rejected up-front to avoid OOM on a stray call.
bashunity-mcp-cli run-tool profiler-load-data --input '{ "filePath": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool profiler-load-data --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool profiler-load-data --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | filePath | string | Yes | Path to a profiler snapshot file previously written by 'profiler-save-data'. |
json{ "type": "object", "properties": { "filePath": { "type": "string" } }, "required": [ "filePath" ] }
json{ "type": "object", "properties": { "result": { "type": "string" } }, "required": [ "result" ] }
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