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Disable Unity's runtime profiler. Idempotent — calling when already disabled returns the current disabled state.
Passed 18 of 20 test cases with the skill, and 12 of 20 without it.
and 4 more in the full report
7 fixed13 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
What key name is present in the standard output JSON payload returned when stopping the Unity profiler via the profiler-stop tool?
| Checked | Without skill | With skill |
|---|---|---|
| The JSON response schema defines a property named result | Missed | Passed |
The instructions your model reads when the skill loads.
Sets UnityEngine.Profiling.Profiler.enabled = false. Returns the post-call value of Profiler.enabled (expected false).
Uses only built-in Unity APIs (UnityEngine.Profiling). No external Unity package is required.
unity-mcp-cli run-tool profiler-stop --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-stop --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-stop --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
test cases passed, vs 12 / 20 without
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