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Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first.
Passed 13 of 18 test cases with the skill, and 8 of 18 without it.
and 4 more in the full report
7 fixed9 passed either way5 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
What top-level JSON key wraps the array of shallow scene data objects in the scene opening response?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies result as the top-level property name wrapping scene data in the output JSON | Missed | Passed |
The instructions your model reads when the skill loads.
Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.
sceneRef — AssetObjectRef pointing at a SceneAsset. Throws if the asset cannot be resolved or is not a SceneAsset.loadSceneMode (default Single):
Single — closes the currently opened scenes and opens this one.Additive — keeps the currently opened scenes and opens this one alongside them.unity-mcp-cli run-tool scene-open --input '{
"sceneRef": "string_value",
"loadSceneMode": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-open --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-open --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 8 / 18 without
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