Install any skill in seconds. Free to start, no credit card required.
Get Started Free →Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -31% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -42% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 153% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 3% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 0% | 0% |
Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.
name — required non-empty scene name. Must match an opened scene; otherwise throws.Runs SceneManager.UnloadSceneAsync on the main thread and awaits completion. Returns an UnloadSceneResult containing the scene name and an AssetObjectRef to its asset (or null if the scene was not backed by an asset on disk).
bashunity-mcp-cli run-tool scene-unload --input '{ "name": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool scene-unload --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool scene-unload --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | name | string | Yes | Name of the loaded scene. |
json{ "type": "object", "properties": { "name": { "type": "string" } }, "required": [ "name" ] }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.UnloadSceneResult" } }, "$defs": { "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Type": { "type": "string" }, "AIGD.UnloadSceneResult": { "type": "object", "properties": { "Name": { "type": "string", "description": "Name of the unloaded scene." }, "AssetObjectRef": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to the unloaded scene asset." } } } }, "required": [ "result" ] }
Other measured skills in the registry, with their headline benchmark lift.