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Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.
Passed 20 of 21 test cases with the skill, and 7 of 21 without it.
and 18 more in the full report
15 fixed6 passed either way0 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
In the returned AssetObjectRef schema, what integer field is always required, and what value indicates an unbacked or null asset reference?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies instanceID as the required integer field | Missed | Passed |
| Notes that instanceID equal to 0 indicates a null asset reference | Missed | Passed |
The instructions your model reads when the skill loads.
Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.
name — required non-empty scene name. Must match an opened scene; otherwise throws.Runs SceneManager.UnloadSceneAsync on the main thread and awaits completion. Returns an UnloadSceneResult containing the scene name and an AssetObjectRef to its asset (or null if the scene was not backed by an asset on disk).
unity-mcp-cli run-tool scene-unload --input '{
"name": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-unload --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-unload --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 7 / 21 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.