Install any skill in seconds. Free to start, no credit card required.
Get Started Free →ivanmurzak/scene-create
Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards.
Passed 19 of 22 test cases with the skill, and 10 of 22 without it.
and 10 more in the full report
9 fixed10 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
In the returned SceneDataShallow object from scene-create, what standard folder prefix does the path property start with?
| Checked | Without skill | With skill |
|---|---|---|
| States that the path property starts with Assets/ | Missed | Passed |
The instructions your model reads when the skill loads.
Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.
path — must end with .unity. Non-empty.newSceneSetup (default DefaultGameObjects) — Unity's NewSceneSetup flag (EmptyScene or DefaultGameObjects).newSceneMode (default Single) — Single closes other scenes, Additive keeps them open.Calls EditorSceneManager.NewScene + SaveScene(path) on the main thread, repaints editor windows, and returns a SceneDataShallow for the newly created scene.
unity-mcp-cli run-tool scene-create --input '{
"path": "string_value",
"newSceneSetup": "string_value",
"newSceneMode": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-create --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
test cases passed, vs 10 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.