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Get Started Free →ivanmurzak/scene-list-opened
List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.
Passed 18 of 21 test cases with the skill, and 7 of 21 without it.
and 9 more in the full report
12 fixed7 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
What top-level JSON key wraps the array of open scene entries returned by the `scene-list-opened` tool?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies result as the top-level output JSON property key. | Missed | Passed |
The instructions your model reads when the skill loads.
Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.
Maps OpenedScenes through ToSceneDataShallow() on the main thread and returns the resulting array. No filtering or pagination — every opened scene is included.
unity-mcp-cli run-tool scene-list-opened --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-list-opened --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-list-opened --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
test cases passed, vs 7 / 21 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.