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Get Started Free →List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | -28% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -46% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -37% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 1% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -1% | 0% |
Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.
Maps OpenedScenes through ToSceneDataShallow() on the main thread and returns the resulting array. No filtering or pagination — every opened scene is included.
bashunity-mcp-cli run-tool scene-list-opened --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool scene-list-opened --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool scene-list-opened --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.SceneDataShallow-1" } }, "$defs": { "AIGD.SceneDataShallow": { "type": "object", "properties": { "Name": { "type": "string" }, "IsLoaded": { "type": "boolean" }, "IsDirty": { "type": "boolean" }, "IsSubScene": { "type": "boolean" }, "IsValidScene": { "type": "boolean", "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid." }, "RootCount": { "type": "integer" }, "path": { "type": "string", "description": "Path to the Scene within the project. Starts with 'Assets/'" }, "buildIndex": { "type": "integer", "description": "Build index of the Scene in the Build Settings." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "IsLoaded", "IsDirty", "IsSubScene", "IsValidScene", "RootCount", "buildIndex", "instanceID" ], "description": "Scene reference. Used to find a Scene." }, "AIGD.SceneDataShallow-1": { "type": "array", "items": { "$ref": "#/$defs/AIGD.SceneDataShallow", "description": "Scene reference. Used to find a Scene." } } }, "required": [ "result" ] }
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