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Get Started Free →Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-06 | ✗→✓ | ▲ Improved | -15% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -33% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -57% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -50% | 0% |
| case-13 | ✗→✓ | ▲ Improved | -67% | 0% |
Enables UnityEngine.Profiling.Profiler.enabled = true and opens Window > Analysis > Profiler via EditorApplication.ExecuteMenuItem. Returns true once the profiler is enabled.
Uses only built-in Unity APIs (UnityEngine.Profiling, UnityEditor.EditorApplication). No external Unity package is required.
Snapshot-based: this tool does not stream historical frame data — use Unity's Profiler window directly for that.
bashunity-mcp-cli run-tool profiler-start --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool profiler-start --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool profiler-start --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "type": "boolean" } }, "required": [ "result" ] }
Other measured skills in the registry, with their headline benchmark lift.