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Get Started Free →Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | -5% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -24% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -6% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -26% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -47% | 0% |
Snapshots UnityEngine.Profiling.Profiler state and returns it in a single response.
ProfilerEnabled — Profiler.enabled.ActiveModules — names of modules this wrapper considers enabled (local bookkeeping).MaxUsedMemoryMB — Profiler.maxUsedMemory / 1048576f.Supported — Profiler.supported.Uses only built-in Unity APIs. No external Unity package is required.
bashunity-mcp-cli run-tool profiler-get-status --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool profiler-get-status --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData", "description": "Profiler status data including memory and module information." } }, "$defs": { "System.Collections.Generic.List(System.String)": { "type": "array", "items": { "type": "string" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": { "type": "object", "properties": { "ProfilerEnabled": { "type": "boolean", "description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)." }, "ActiveModules": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)", "description": "List of profiler modules this wrapper considers active. Local bookkeeping only." }, "MaxUsedMemoryMB": { "type": "number", "description": "Maximum used memory recorded by the profiler, in megabytes." }, "Supported": { "type": "boolean", "description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)." } }, "required": [ "ProfilerEnabled", "MaxUsedMemoryMB", "Supported" ], "description": "Profiler status data including memory and module information." } }, "required": [ "result" ] }
Other measured skills in the registry, with their headline benchmark lift.