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Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
Passed 19 of 23 test cases with the skill, and 6 of 23 without it.
and 14 more in the full report
14 fixed7 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am crafting a JSON payload for the Unity profiler status tool. What is the single optional input property name defined in its schema?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies nothing as the input property name | Missed | Passed |
The instructions your model reads when the skill loads.
Snapshots UnityEngine.Profiling.Profiler state and returns it in a single response.
ProfilerEnabled — Profiler.enabled.ActiveModules — names of modules this wrapper considers enabled (local bookkeeping).MaxUsedMemoryMB — Profiler.maxUsedMemory / 1048576f.Supported — Profiler.supported.Uses only built-in Unity APIs. No external Unity package is required.
unity-mcp-cli run-tool profiler-get-status --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-status --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 6 / 23 without
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