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Get Started Free →Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-21 | ✗→✓ | ▲ Improved | -25% | 0% |
| case-18 | ✗→✓ | ▲ Improved | -19% | 0% |
| case-01 | ✗→✓ | ▲ Improved | -36% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 44% | 0% |
| case-19 | ✗→✓ | ▲ Improved | 11% | 0% |
Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (/1048576f).
TotalReservedMemoryMB — GetTotalReservedMemoryLong().TotalAllocatedMemoryMB — GetTotalAllocatedMemoryLong().TotalUnusedReservedMemoryMB — GetTotalUnusedReservedMemoryLong().MonoHeapSizeMB — GetMonoHeapSizeLong().MonoUsedSizeMB — GetMonoUsedSizeLong().TempAllocatorSizeMB — GetTempAllocatorSize().GraphicsMemoryMB — GetAllocatedMemoryForGraphicsDriver().MaxUsedMemoryMB — maxUsedMemory.UsedHeapSizeMB — usedHeapSizeLong.Uses only built-in Unity APIs (UnityEngine.Profiling.Profiler). No external Unity package is required.
bashunity-mcp-cli run-tool profiler-get-memory-stats --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool profiler-get-memory-stats --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData", "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted." } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": { "type": "object", "properties": { "TotalReservedMemoryMB": { "type": "number", "description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)." }, "TotalAllocatedMemoryMB": { "type": "number", "description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)." }, "TotalUnusedReservedMemoryMB": { "type": "number", "description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)." }, "MonoHeapSizeMB": { "type": "number", "description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)." }, "MonoUsedSizeMB": { "type": "number", "description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)." }, "TempAllocatorSizeMB": { "type": "number", "description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)." }, "GraphicsMemoryMB": { "type": "number", "description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)." }, "MaxUsedMemoryMB": { "type": "number", "description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)." }, "UsedHeapSizeMB": { "type": "number", "description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)." } }, "required": [ "TotalReservedMemoryMB", "TotalAllocatedMemoryMB", "TotalUnusedReservedMemoryMB", "MonoHeapSizeMB", "MonoUsedSizeMB", "TempAllocatorSizeMB", "GraphicsMemoryMB", "MaxUsedMemoryMB", "UsedHeapSizeMB" ], "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted." } }, "required": [ "result" ] }
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