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Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.
Passed 20 of 21 test cases with the skill, and 11 of 21 without it.
and 10 more in the full report
10 fixed11 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 10 test cases the skill fixed. Same model, same prompt, with and without the skill.
When running the CLI tool for script stats with multi-line or complex input saved in args.json, which flag passes the file?
| Checked | Without skill | With skill |
|---|---|---|
| The flag specified is --input-file args.json. | Missed | Passed |
The instructions your model reads when the skill loads.
Snapshots fields from UnityEngine.Time, UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() and System.GC.GetTotalMemory(false). All values are produced by built-in Unity APIs.
FrameTimeMs — Time.deltaTime * 1000f.FixedDeltaTimeMs — Time.fixedDeltaTime * 1000f.TimeScale — Time.timeScale.TotalFrameCount — Time.frameCount.RealtimeSinceStartup — Time.realtimeSinceStartup.MonoMemoryUsageMB — Profiler.GetMonoUsedSizeLong() / 1048576f.GCMemoryUsageMB — GC.GetTotalMemory(false) / 1048576f.unity-mcp-cli run-tool profiler-get-script-stats --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-get-script-stats --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-get-script-stats --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 11 / 21 without
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