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Get Started Free →Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -17% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -31% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -37% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -29% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -30% | 0% |
Reads UnityEngine.Time fields and returns them in a single struct. This tool is intentionally a single-frame snapshot — Unity's runtime API does not expose historical frame-data outside the Profiler window.
FrameTimeMs — Time.deltaTime * 1000f.Fps — 1 / Time.deltaTime (0 when delta is zero).TotalFrameCount — Time.frameCount (includes skipped renders).RealtimeSinceStartup — Time.realtimeSinceStartup.RenderedFrameCount — Time.renderedFrameCount.Uses only built-in Unity APIs (UnityEngine.Time). No external Unity package is required.
bashunity-mcp-cli run-tool profiler-capture-frame --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool profiler-capture-frame --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool profiler-capture-frame --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData", "description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that." } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData": { "type": "object", "properties": { "FrameTimeMs": { "type": "number", "description": "Time.deltaTime in milliseconds at the moment of capture." }, "Fps": { "type": "number", "description": "Frames per second derived from Time.deltaTime." }, "TotalFrameCount": { "type": "integer", "description": "Total frame count since application start (Time.frameCount). May include skipped renders." }, "RealtimeSinceStartup": { "type": "number", "description": "Time.realtimeSinceStartup, in seconds." }, "RenderedFrameCount": { "type": "integer", "description": "Frames actually rendered (Time.renderedFrameCount)." } }, "required": [ "FrameTimeMs", "Fps", "TotalFrameCount", "RealtimeSinceStartup", "RenderedFrameCount" ], "description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that." } }, "required": [ "result" ] }
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