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Get Started Free →Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -48% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -51% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -49% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -60% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -61% | 0% |
Invokes UnityEditorInternal.ProfilerDriver.ClearAllFrames() on the main thread. UnityEditorInternal is a built-in editor namespace — no external Unity package is required.
After this call, the Profiler window's frame history is empty; subsequent recording starts from frame 0. Returns true on success.
bashunity-mcp-cli run-tool profiler-clear-data --input '{ "nothing": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool profiler-clear-data --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool profiler-clear-data --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
json{ "type": "object", "properties": { "nothing": { "type": "string" } } }
json{ "type": "object", "properties": { "result": { "type": "boolean" } }, "required": [ "result" ] }
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