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Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.
Passed 22 of 22 test cases with the skill, and 11 of 22 without it.
and 8 more in the full report
11 fixed11 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 11 test cases the skill fixed. Same model, same prompt, with and without the skill.
I'm setting up an automated performance test in Unity and need to clear out all previous profiler frame history before starting a new recording run. Please execute the profiler wipe tool via the Unity MCP CLI and return the result.
| Checked | Without skill | With skill |
|---|---|---|
| Invokes or specifies unity-mcp-cli run-tool profiler-clear-data | Missed | Passed |
The instructions your model reads when the skill loads.
Invokes UnityEditorInternal.ProfilerDriver.ClearAllFrames() on the main thread. UnityEditorInternal is a built-in editor namespace — no external Unity package is required.
After this call, the Profiler window's frame history is empty; subsequent recording starts from frame 0. Returns true on success.
unity-mcp-cli run-tool profiler-clear-data --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-clear-data --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-clear-data --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
test cases passed, vs 11 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.