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Get Started Free →Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-13 | ✗→✓ | ▲ Improved | -53% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -3% | 0% |
| case-01 | ✗→✓ | ▲ Improved | -20% | 0% |
| case-02 | ✗→✓ | ▲ Improved | -36% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -46% | 0% |
Adds or removes the given module name from the wrapper's EnabledModules set. This is local bookkeeping consumed by profiler-get-status and profiler-list-modules; Unity's runtime API does not allow programmatic toggling of Profiler-window modules from a built-in namespace, so this tool intentionally does not pretend to.
moduleName (required) — one of the names returned by profiler-list-modules.enabled (default true) — set to false to mark the module disabled.[Error] string when moduleName is empty or unknown.bashunity-mcp-cli run-tool profiler-enable-module --input '{ "moduleName": "string_value", "enabled": false }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool profiler-enable-module --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool profiler-enable-module --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | moduleName | string | Yes | Profiler module name (e.g. 'CPU', 'GPU', 'Memory'). | | enabled | boolean | No | True to mark the module enabled in local bookkeeping; false to mark disabled. |
json{ "type": "object", "properties": { "moduleName": { "type": "string" }, "enabled": { "type": "boolean" } }, "required": [ "moduleName" ] }
json{ "type": "object", "properties": { "result": { "type": "string" } }, "required": [ "result" ] }
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