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A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.
Passed 4 of 25 test cases with the skill, and 21 of 25 without it.
1 fixed10 passed either way8 still failing6 broke
Tokens, turns and time describe resource use, not a dollar price.
A test case the skill fixed. Same model, same prompt, with and without the skill.
I need to ensure my horizontal WebGL gallery opens smoothly in sandboxed preview tools that detect modern GPU rendering setups. What context or rendering setup should the script initialize?
| Checked | Without skill | With skill |
|---|---|---|
| Initializes a WebGLRenderer instance. | Missed | Passed |
The instructions your model reads when the skill loads.
Produce a single self-contained index.html — A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.
OpenDesign detects getContext('webgl2') / heavy WebGL and renders this file in powered preview (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.
webgl-horizontal-parallax/
├── SKILL.md ← you're reading this
├── example.html ← the complete, working artifact (READ FIRST)
└── (assets, if any)
Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).
test cases passed, vs 21 / 25 without
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