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A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip.
Passed 9 of 22 test cases with the skill, and 13 of 22 without it.
0 fixed2 passed either way17 still failing3 broke
Tokens, turns and time describe resource use, not a dollar price.
The instructions your model reads when the skill loads.
Produce a single self-contained index.html — A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip.
OpenDesign detects getContext('webgl2') / heavy WebGL and renders this file in powered preview (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.
webgl-pixel-reveal-gallery/
├── SKILL.md ← you're reading this
├── example.html ← the complete, working artifact (READ FIRST)
└── (assets, if any)
Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).
test cases passed, vs 13 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.