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Get Started Free →Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
.claude/skills/a5c-ai-godot-physics/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-17 | ✗→✓ | ▲ Improved | 3% | 0% |
| case-14 | ✓→✗ | ▼ Worse | 0% | 0% |
| case-01 | ✓→✓ | = Same ✓ | -25% | 0% |
| case-02 | ✓→✓ | = Same ✓ | -3% | 0% |
| case-03 | ✓→✓ | = Same ✓ | -10% | 0% |
Physics system implementation for Godot Engine.
This skill provides capabilities for implementing physics-based gameplay in Godot.
gdscriptextends RigidBody2D func _physics_process(delta): var space_state = get_world_2d().direct_space_state var query = PhysicsRayQueryParameters2D.create(position, target) var result = space_state.intersect_ray(query)
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | pass→pass | 9,824 | 14,420 | +47% | 1 | 1 | 0% | 1,879 | 1,409 | -25% | 0 | 0 | — |
case-02 | pass→pass | 11,443 | 9,890 | -14% | 1 | 1 | 0% | 1,720 | 1,660 | -3% | 0 | 0 | — |
case-03 | pass→pass | 12,248 | 7,772 | -37% | 1 | 1 | 0% | 1,944 | 1,743 | -10% | 0 | 0 | — |
case-04 | pass→pass | 9,498 | 6,798 | -28% | 1 | 1 | 0% | 1,589 | 1,558 | -2% | 0 | 0 | — |
case-05 | pass→pass | 12,975 | 8,987 | -31% | 1 | 1 | 0% | 2,176 | 1,796 | -17% | 0 | 0 | — |
case-06 | pass→pass | 6,601 | 10,449 | +58% | 1 | 1 | 0% | 1,240 | 1,299 | +5% | 0 | 0 | — |
case-07 | pass→pass | 8,964 | 10,295 | +15% | 1 | 1 | 0% | 1,467 | 1,898 | +29% | 0 | 0 | — |
case-08 | pass→pass | 10,404 | 9,736 | -6% | 1 | 1 | 0% | 1,936 | 1,679 | -13% | 0 | 0 | — |
case-09 | pass→pass | 7,464 | 9,278 | +24% | 1 | 1 | 0% | 1,279 | 1,568 | +23% | 0 | 0 | — |
case-10 | pass→pass | 15,770 | 10,670 | -32% | 1 | 1 | 0% | 2,495 | 2,152 | -14% | 0 | 0 | — |
case-11 | pass→pass | 13,752 | 8,659 | -37% | 1 | 1 | 0% | 1,980 | 1,619 | -18% | 0 | 0 | — |
case-12 | pass→pass | 10,544 | 7,589 | -28% | 1 | 1 | 0% | 1,689 | 1,545 | -9% | 0 | 0 | — |
case-13 | pass→pass | 10,536 | 5,514 | -48% | 1 | 1 | 0% | 1,562 | 1,283 | -18% | 0 | 0 | — |
case-14 | pass→fail | 14,816 | 15,658 | +6% | 1 | 1 | 0% | 2,551 | 2,543 | -0% | 0 | 0 | — |
case-15 | pass→pass | 10,910 | 12,307 | +13% | 1 | 1 | 0% | 1,942 | 2,136 | +10% | 0 | 0 | — |
case-16 | pass→pass | 11,256 | 7,456 | -34% | 1 | 1 | 0% | 1,841 | 1,569 | -15% | 0 | 0 | — |
case-17 | fail→pass | 14,240 | 11,475 | -19% | 1 | 1 | 0% | 2,358 | 2,425 | +3% | 0 | 0 | — |
case-18 | pass→pass | 9,936 | 7,984 | -20% | 1 | 1 | 0% | 1,468 | 1,379 | -6% | 0 | 0 | — |
case-19 | pass→pass | 7,321 | 6,631 | -9% | 1 | 1 | 0% | 1,403 | 1,526 | +9% | 0 | 0 | — |
case-20 | pass→pass | 8,798 | 9,255 | +5% | 1 | 1 | 0% | 1,569 | 1,631 | +4% | 0 | 0 | — |
case-21 | pass→pass | 15,142 | 16,189 | +7% | 1 | 1 | 0% | 2,354 | 2,795 | +19% | 0 | 0 | — |
case-22 | pass→pass | 13,402 | 7,871 | -41% | 1 | 1 | 0% | 2,439 | 1,696 | -30% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of 0 percentage points is the difference between those two pass rates over the 22 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.