Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.
SkillScore96Maintained
Automatic
◆Research pack
Last verified 8/15/2026
What it changes
Passed 23 of 24 test cases with the skill, and 15 of 24 without it.
Without skill63%
With skill96%
Checks it passed that the model alone missed
Includes [Files] tag in the output.
Includes [Files] tag in the output block.
Specifies 25 MB as the archive size limit.
and 13 more in the full report
8 fixed15 passed either way1 still failing0 broke
Pass-rate lift
+33 pp
Tokens
-5%
Agent turns
0%
Response time
-37%
Model gemini-3.6-flashMeasured 8/15/2026v123 of 24 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 8 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 8
Prompt
Assess our AAMAS supplementary package (contains anonymized code zip, 15MB size, restated proofs in appendix) and output the structured summary block using valid status value options for the status tag.
What was checked, without and with the skill
Checked
Without skill
With skill
Sets [Supplement status] to Ready, Needs fixes, or Not ready.
Missed
Passed
Includes [Files] tag in the output block.
Missed
Passed
case-19 · gemini-3.6-flash · 8/15/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md59 linessingle file
AAMAS Supplementary
Use this when assembling AAMAS supplementary material. The supplement can support the paper, but
the 8-page main submission must stand on its own; a body that is unintelligible without the
appendix reads as unreviewable within the page limit.
Supplement structure
Put full proofs, extended game and mechanism definitions, extra ablations, opponent-set
documentation, and robustness tables in a clean appendix or supplementary document.
Put executable assets - game code, environments, learning rules - in the anonymized zip when
the current OpenReview form allows it.
Respect the current supplement size cap (25 MB single zip in 2026) and the deadline.
Keep every supplementary file double-blind: no authors, institutions, acknowledgements,
private paths, repository owners, or identifying metadata.
Do not hide essential motivation, the core game definition, the main theorem statements, or
the primary interaction results in the supplement.
Verify the archive opens on a clean machine and carries no credentials, caches, or OS
metadata.
Appendix architecture for proofs and games
Order appendix sections to mirror the body: game and notation, main proofs, auxiliary lemmas,
additional agents/opponents, then extended experiments.
Restate each theorem and the relevant game before its proof so the appendix reads standalone
without flipping back to the two-column body.
Keep one proof sketch and the full game definition in the body itself; an AAMAS paper whose
entire strategic argument lives in the appendix cannot be judged in eight pages.
Cross-reference every appendix table, lemma, and opponent set from the body at least once;
orphaned supplement material is invisible under reviewer discretion.
What gets opened first
Supplement item
Inspection likelihood
Practical implication
Proof of the headline equilibrium/mechanism result
Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.