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Plan, run, and interpret game playtests.
Passed 9 of 22 test cases with the skill, and 13 of 22 without it.
3 fixed14 passed either way2 still failing3 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
Which workflow file in the repository must be consulted to align our test execution steps with local standards?
| Checked | Without skill | With skill |
|---|---|---|
| The plan references workflows/playtest-protocol.md as part of the local workflow pre-checks. | Missed | Passed |
The instructions your model reads when the skill loads.
Use this skill to turn uncertainty into a playtest that can guide build decisions. A useful playtest starts with decisions the team is willing to make based on evidence.
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapter 28 on playtesting. The workflow is transformed and paraphrased.
Supporting sources include Games User Research playtest guidance and Nielsen Norman Group usability-testing methods.
Research Questions: what must be learned.Participant Plan: who to test and why.Protocol: setup, tasks, moderator script, data to collect, and debrief.Telemetry: events and metrics to instrument.Analysis Plan: severity rubric, decision rules, and next design actions.Before producing a playtest plan, read:
references/core/guide.mdworkflows/playtest-protocol.mdtest cases passed, vs 13 / 22 without
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