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Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Passed 20 of 20 test cases with the skill, and 6 of 20 without it.
and 21 more in the full report
15 fixed7 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 13 test cases the skill fixed. Same model, same prompt, with and without the skill.
What is the top-level property name wrapping the response schema returned by the Unity asset deletion tool?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies result as the top-level property in the output JSON schema. | Missed | Passed |
The instructions your model reads when the skill loads.
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
paths — project-relative asset paths to delete. Must be non-empty.Routes through AssetDatabase.DeleteAssets, which deletes the batch atomically. Paths Unity reports as failed are surfaced in response.Errors; successfully deleted paths are surfaced in response.DeletedPaths. The tool is destructive (removes files from disk).
unity-mcp-cli run-tool assets-delete --input '{
"paths": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-delete --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-delete --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 6 / 20 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.