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Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Passed 20 of 22 test cases with the skill, and 7 of 22 without it.
and 15 more in the full report
13 fixed7 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 13 test cases the skill fixed. Same model, same prompt, with and without the skill.
I saved my JSON payload for copying 'Assets/Models/Tree.fbx' to 'Assets/Models/Tree_Copy.fbx' into a file named copy_args.json. What is the exact unity-mcp-cli flag to read inputs from this file?
| Checked | Without skill | With skill |
|---|---|---|
| Uses the --input-file flag with copy_args.json. | Missed | Passed |
The instructions your model reads when the skill loads.
Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.
sourcePaths — paths of the assets to copy.destinationPaths — paths to store the copied assets (must match sourcePaths length).Each source/destination pair is copied in order. Per-pair errors are accumulated in the response instead of throwing, so a single bad pair does not abort the whole batch.
unity-mcp-cli run-tool assets-copy --input '{
"sourcePaths": "string_value",
"destinationPaths": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-copy --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-copy --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
test cases passed, vs 7 / 22 without
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