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Get Started Free →Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 62% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 38% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 179% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 2% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -22% | 0% |
Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.
sourcePaths — paths of the assets to copy.destinationPaths — paths to store the copied assets (must match sourcePaths length).Each source/destination pair is copied in order. Per-pair errors are accumulated in the response instead of throwing, so a single bad pair does not abort the whole batch.
bashunity-mcp-cli run-tool assets-copy --input '{ "sourcePaths": "string_value", "destinationPaths": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool assets-copy --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool assets-copy --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | sourcePaths | any | Yes | The paths of the assets to copy. | | destinationPaths | any | Yes | The paths to store the copied assets. |
json{ "type": "object", "properties": { "sourcePaths": { "$ref": "#/$defs/System.String-1" }, "destinationPaths": { "$ref": "#/$defs/System.String-1" } }, "$defs": { "System.String-1": { "type": "array", "items": { "type": "string" } } }, "required": [ "sourcePaths", "destinationPaths" ] }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.CopyAssetsResponse" } }, "$defs": { "System.Collections.Generic.List(AIGD.AssetObjectRef)": { "type": "array", "items": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." } }, "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Type": { "type": "string" }, "System.Collections.Generic.List(System.String)": { "type": "array", "items": { "type": "string" } }, "AIGD.CopyAssetsResponse": { "type": "object", "properties": { "CopiedAssets": { "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)", "description": "List of copied assets." }, "Errors": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)", "description": "List of errors encountered during copy operations." } } } }, "required": [ "result" ] }
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