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Guide teams through Lean UX Canvas v2.
Passed 18 of 22 test cases with the skill, and 9 of 22 without it.
and 11 more in the full report
9 fixed9 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
We received a critical server error log showing a NullPointer Exception in our payment microservice on line 142. Please triage this stack trace and write a hotfix patch.
| Checked | Without skill | With skill |
|---|---|---|
| Explains that technical code debugging and server stack trace patching is outside scope. | Missed | Passed |
| Declines to debug or patch the stack trace. | Missed | Passed |
The instructions your model reads when the skill loads.
Guide product managers through creating Jeff Gothelf's Lean UX Canvas (v2)—a one-page facilitation tool that frames work around a business problem to solve, not a solution to implement. Use this to align cross-functional teams around core assumptions, craft testable hypotheses, and ensure learning happens every sprint by exposing gaps in understanding (problem, users, value, and why the solution should work).
This is not a roadmap or feature list—it's an "insurance policy" that turns assumptions into experiments before committing to full development. The canvas shifts conversations from outputs to outcomes and ensures teams build the right thing, not just build things right.
The Lean UX Canvas (v2) is a structured, one-page template designed to help teams frame their work around a business problem, not a solution. It aligns cross-functional teams on:
Origin: Created by Jeff Gothelf, author of Lean UX (O'Reilly, 2013). Version 2 was released to improve clarity around business vs. user outcomes.
Key Insight: The canvas acts like an insurance policy—it exposes gaps in understanding before you build, ensuring you don't waste sprints on the wrong thing.
Layout (3 columns × 3 rows):
┌─────────────────────┬──────────────┬───────────────────────┐
│ 1. Business Problem │ │ 2. Business Outcomes │
│ │ │ │
├─────────────────────┤ 5. Solutions ├───────────────────────┤
│ 3. Users │ (tall box │ 4. User Outcomes │
│ │ spanning │ & Benefits │
├─────────────────────┤ rows 1-2) ├───────────────────────┤
│ 6. Hypotheses │──────────────┤ 8. Least Work / │
│ │ 7. Learn │ Experiments │
│ │ First │ │
└─────────────────────┴──────────────┴───────────────────────┘
test cases passed, vs 9 / 22 without
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