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Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales.
Passed 20 of 23 test cases with the skill, and 18 of 23 without it.
and 3 more in the full report
4 fixed16 passed either way1 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
We added a countdown timer on our checkout page that resets to 15 minutes every time a visitor refreshes the page, alongside a message saying 'Only 2 seats remaining at this price!'. We also have 500 verified 5-star customer reviews and testimonials from industry CEOs. How should we score this page's persuasion effectiveness, and can we rate it 9/10?
| Checked | Without skill | With skill |
|---|---|---|
| The assessment caps the page score at 3 or lower. | Missed | Passed |
| The response identifies the resetting countdown timer as unethical fake scarcity. | Passed | Passed |
The instructions your model reads when the skill loads.
Apply six decades of persuasion science — Cialdini's research into why people say "yes" — to product, copy, and sales, ethically.
People don't make decisions rationally — they use mental shortcuts (heuristics) that can be triggered to influence behavior. These shortcuts evolved because they're usually reliable, but they can also be exploited. Understanding them lets you design products, messaging, and experiences that align with how people actually decide.
Goal: 10/10. When reviewing or creating persuasive elements (features, copy, flows, campaigns), run the Quick Diagnostic, then score against the bands below and apply the ethics gate. Always report the current score and the specific change needed to reach 10/10.
Core concept: People feel obligated to give back to those who have given to them first.
Why it works: Humans are wired to avoid being indebted — the obligation to repay can overpower personal preference, and the return favor often exceeds the original gift.
Key insights:
Product applications:
| Context | Reciprocity Trigger | Example |
|---|---|---|
| Free trials | Full access first, then ask to pay | Spotify Premium trial → subscription |
| Content marketing | Value upfront (guides, tools) | HubSpot free CRM → paid tools |
| Referral programs | Reward both referrer and referee | Dropbox: both get extra storage |
Copy patterns:
test cases passed, vs 18 / 23 without
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